Air Traffic for X-Plane
- Flight plans can be
created specifying departure airport, arrival airport, and waypoints
along the way. The flight plan will include a list of aircraft in the
flight and formation type which can change between waypoints. Aircraft
altitudes can be specified in ASL or AGL, the latter being used for low
level terrain-following flights. Flight plans can have a start time so
aircraft start at the correct times or they can be random so they will
activate at any random time.
- Routes are generated
from the flight plans to fly aircraft towards the active runway at the
destination. Arrivals can be straight in or overhead breaks for
- Ground routes can be
defined specific to aircraft types. An appropriate ground route will be
loaded so that airliners will taxi to or from jetways and fighter
aircraft will taxi to or from hangars or other parking spots.
- Objects are used for
aircraft instead of the X-Plane multiplayer aircraft so there is no
limit to the number of planes that can be in the air. Francesco of
Aircraft3D will be building a whole suite of aircraft for this
- Some randomness is built in aircraft flight paths so as you'll see in the video, the aircraft bob around a bit in the formation.
Video of Air Traffic Plugin in Action